SWTOR = well done, Bioware. VERY well done indeed. (#SWTOR)
SWTOR = well done, Bioware. VERY well done indeed. (#SWTOR)
Published on January 23rd, 2012 @ 11:13:00 am , using 350 words, 13635 views
Ah, you didn't think I'd given up gaming entirely did you?
Gone (and gladly, to be honest) are the days of logging in immediately on arriving home from work (and rushing home to boot) and staying on until sleepytime, but I still do game, and lately, I've been playing SWTOR.
All throughout the development process, I was very skeptical of Bioware's claims that they were going to bring hardcore, deep story to the MMO genre. I couldn't fathom how they'd do it - and their main marketing claim was that it'd be done by making every single quest dialog fully voiced. That didn't seem like it would "do it" to me.
Then I got invited to one of the late-stage beta weekends and the doubt all dissolved. I can't really convey in text how well it worked out. Just try the game!
I'm also very impressed with how well done the Sith side is done. So many MMOs and even single player RPGs really sugar coat "evil" character. Yeah, not here. Some of the things you can do as a Sith are truly horrifically evil. They pull no punches. You really are evil - and sometimes I find myself needing a break from it!
The voice acting is top notch, though if you've played any of Bioware's single player RPGs you know what to expect.
The mechanics are very good - nothing super new or innovative, but definitely good, standard MMO type stuff. The classes are well done and fun and different enough to make trying other things worthwhile.
The UI needs work. It's a totally standard MMO UI like you've seen in every other MMO you've played. But you can't change it. There's no user-skinning. Almost none of the elements are moveable or resizeable. There's definitely no plugins. But, it's instantly familiar and useable - so at least it's not some weird, unfamiliar, hard to use, fixed UI. :)
I can't say enough good about this game. I'm late to the party in blogging about it, so just go read other blogs and reviews, and you'll see - you need to give it a try.
1 comment
I wanted to hate TOR - and to an extent, I still do. I just have so much damn fun every time I log that I’m distracted from the shit I hate.
The closer to cap we get, the more little bugs and issues we find with the game. The one thing that’s bugging the hell out of me isn’t actually a bug: It’s the cost of your ability upgrades. I think this is WAY out of line. Going to the trainer is so cost-prohibitive, it’s taken all the excitement out of going to the trainer to get your new stuff. Granted, having been around the block a few times, I know that I either need to continue blowing all my money on crafting and shut my mouth about the trainer or I need to stop crafting so I can afford the trainer. But it still costs too damn much.
I give this game a solid 8.5 so far. I’d recommend it to anyone. I don’t see myself returning to RIFT (sorry Trion) and I don’t see myself making a switch for another game any time soon. There are some features I want to see in this (they need to steal Trion’s maps and they need to figure out how to incorporate public questing) but I’m going to stick with it for awhile.